Iteration 3: Adapt Phase

For Iteration 3: Adapt Phase, I got feedback on my project in a variety of ways. The first was that I presented my Capstone presentation to my class twice, and got feedback from two faculty members (Annie and Aileen), and my classmates. I also presented my final product and presentation to my sponsor and got their feedback as well. Lastly, I had two target users watch my product demo video, and got their (and their kids) general comments on it. Those comments included what they liked about the product and what they would like to see from it going forward.

Link to Presentation: https://docs.google.com/presentation/d/1zOT2zKNWJF7TLZ1TJnVP_vGj-Ogun-n41QEpC27dbgA/edit?usp=sharing

Above is the link to my final presentation after presenting it multiple times and getting feedback on it. Here is the initial feedback I got from Aileen and Annie on it initially…

  • Put the FlaVR Labs mission statement on its own slide (done)
  • Use an image/ graphic to display a stat in problem identification (done)
  • Work on restating boredom issue from precedents research with Playte (done)
  • Separate your solution and dont put it on the same slide as the problem. Could instead state at the beginning my MVP is X (done)

Here is the feedback I got from my sponsor on my presentation and the content I had prepared…

  • State why project is important (done)
  • Possible component diagrams to help understand how the plate is made and what technology is in it (done – I had not created these and made them during the adapt phase. I will include them below)
  • State limitations and future work (done)
  • Future use case for elderly identification (done)
  • Motivation behind aroma release (I emphasized this more as I revised my project)
  • Add product name under photos in precedent research (done)

Component Diagrams:

My sponsor requested some component diagrams and together we both believed they would help create a stronger understand of how the product works. I created them during the adapt phase and did them by modeling the plate and its components in rhino, and then created 2D projections of the 3D model. The component diagrams help communicate how the plate works, how it was created and creates an interesting experience to view it in an exploded fashion.

Here is a link to the product demo video I used to get final general feedback, and where target users would like to see the project go: https://www.youtube.com/watch?v=4d55IOhyllc

Comments from Rochelle Kuyper:

  • I love this and it’s been great to see it at this point from the first cardboard one you showed me
  • Rosie said it would be awesome if the plate made the super mario sound when a star lit up (I’m assuming that this is the ping sound made when mario collects a coin in mario games)
  • Although you’ve told me this is to help get picky eaters to eat, the biggest part I see with Rose and Saylor with this is that it will keep their attention through a meal. So often I make them something and they don’t eat all of it because they are distracted. I know this because 30 minutes after a meal they’ll ask for a snack. With this, the stars lighting up would keep them in the meal until it was gone. Way more powerful for me than just telling them I’ll give them candy if they finish.
  • Honest without some kind of mat for the top, I would not be as motivated to use this as a parent. Would not be convenient to use.
  • In the future would be cool to input foods I served, and track information just to make sure Rosie and Saylor are eating enough, and see what they like to eat. Maybe it’ll notice things I don’t.

Comments from Alexis Morris:

  • Cayden said it would be cool if he could race the stars to finish his food
  • Cayden said a baby shark plate would be cool but if this played any aggressively annoying sounds like some of his toys, I would not want there to be sound.
  • I think this would be great to help introduce Cayden to new foods. Sometimes if he hasn’t tried something before, he will take one bite and say he doesn’t like it. The plate would be good for him to eat the whole thing as a game focused thing instead of a food focused thing.
  • I understand the screen telling me what state the plate is in but that seems a little stressful to serve in time. Would be great if I could push a button once I served the food to put the plate in “eat mode”

Summaries from Feedback:

  • Based on the feedback, what did you learn?
    • I learned from my presentation feedback, that it is okay to have content spread across various slides independently, instead of trying to fit a whole section on to one slide. This would help to create the story of the project for viewers of the presentation
    • For project feedback I learned what works well (child engagement through meal/helps with short attention span in kids). I also learned the painpoints with the product and what needs to be improved for it to be used in households (eating mat integration).
  • What was unexpected?
    • Not a lot was unexpected with the presentation feedback
    • Great that the two parents I had view my demo video also showed it to their kids. The recommendations that they provided (race the stars interactions, or sound integration), was great as these are the small things that would make the product successful long term.
  • What worked, what didn’t work?
    • What worked well was going back and creating the component diagrams. I think it is a nice addition to the project as a whole from a technical and manufacturing standpoint. I probably could have done this piece a little earlier in the project but had been pushing it off. In my presentation it gives a nice introduction to the product early in the presentation.
    • Rehearsing the presentation multiple times helped greatly with timing in the presentation, as well as filtering what to spend the most time on. From start to finish I adapted by spending less time on precedents research and more time in the presentation on explaining the MVP of my project.
  • What did you accomplish? Time Management Reflection?
    • In this iteration, I created my final product and achieved my MVP. I also created a demo video for my project and my final capstone presentation. In the adapt phase, I also got more feedback for future product development and pain points of the current product.
    • This iteration was the best use of my time so far as I got the most stuff done that was visible for people to see. I’m not saying that I did not manage time well in iteration 1 and 2, but I laid a great foundation in those iterations to complete the project in iteration 3. In iteration 3, I created a lot to show for my project as stated above.
    • I got my final housing unit made
    • I mounted all of my load cells
    • I put together the final LED star tracker
    • I painted the final model
    • I created my capstone presentation
    • I captured high quality photo and video of my project
    • I created a final product demo video
    • I practiced my presentation 3 times and revised it three times
    • I got feedback from two target users… all in iteration 3!
  • Changes to be made?
    • At this point I will not be iterating on the product anymore, but I have great feedback for the future development of the product (if my sponsor were to pursue it).
    • I learned a lot overall about time management, and crushed it in iteration 3 by getting my MVP done, creating a final presentation and a product demo video.

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